![]() I need Charlotte to teach me fire 1, in order to go exploring places behind burnable plants, but is it worth spending an entire day to get that early? I don't know. Specifically I need to decide whether to go with Charlotte, keeping her from being arrested. Now I have to decide what I want to do to end the day. Since Aura still has health I grab the ether near the center of the mine, before heading back to turn in the quest and accept spider cleanup. The spiderlings were only summoned in the same round the queen died and were effortlessly dispatched without her. She hit Aura before she died bringing her to half health. So in the third round Charlotte guards while everyone else attacks, killing the queen. The queen targets Charlotte in both the first two rounds, bringing John low enough that he can't protect her anymore. In the fight Aura and Paul spam attack (not pierce, since the queen's defense is reduced) while Charlotte uses heat up and John uses protect to keep her safe. I light the torches without incident, but fail to get a surprise round. On day 2 I get the spider infestation quest from the guild, get the ether from the chest above the mine entrance and the 25 gold on the body in the small room to the right inside the entrance, before fighting the spider queen. Then finally I end the day by signing up for the adventurers guild, finishing the quest Getting Started and leveling me up to level 2 for +1 health, mana, attack, magic attack, agility and luck, and +2 defense and magic defense. ![]() (This seems to be an unmentioned nerf from there being 5 in stock previously. Using that gold I buy all 3 blessed waters that are in stock with the black priestess. The various apples, the energy potion, the bomb and the star metal and the ether that are in the hole in the ground in the bottom right.Īfter finishing up in the forest I turn in the herbs for the quest and sell the star metal to a merchant for 1000 gold, not to the workshop for 250. After doing that quest I head into the forest, get the 4 herbs for the quest, plus everything else you can get without helping Albrecht fight the goblins. I start by grabbing the money in the ancient shrine, then head to Trademond talk to everyone necessary for the quest Getting Started, start the quest Lack of Flavor to unlock the Forest of Runes, then do the medicine delivery quest. I don't really think there are multiple viable choices here. The first day is probably fairly straightforward. ¶ First days and opening strategy, days 1 through 4: Its gotten to day 79 and gone through about 90% of the content currently in the game. The run is currently on-hold due to me losing motivation. My hope was to learn more about the game and to inspire discussion on various strategies and tactics. It isn't meant to be a guide, since I was lucky in some places and unlucky in others, so it might not be easily repeatable, but I've mostly tried to avoid save scumming. My reason for doing and writing about this run was a change where hard mode was altered from giving +1 corruption every day to giving the same amount as normal but curses being twice as fast. This is an unfinished walkthrough for a pure run (0 lewdness/vice, 0 mental changes) on hard mode.
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